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Persuasive games: the expressive power of videogames

Persuasive games: the expressive power of videogames

Bogost, Ian; ProQuest (Firm)

eBook, Electronic resource, Book. English. Electronic books.
Published Cambridge, MA: MIT Press, c2007

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Details

Statement of responsibility: Ian Bogost
Note: Includes bibliographical references (p. [341]-436) and index.
Physical Description: xii, 450 p. : ill.
Subject: Video games Social aspects.; Persuasion (Rhetoric)
Reproduction: Electronic reproduction. Ann Arbor, MI: ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.

Contents

  1. Procedural rhetoric
  2. Political processes
  3. Ideological frames
  4. Digital democracy
  5. Advertising logic
  6. Licensing and product placement
  7. Advergames
  8. Procedural literacy
  9. Values and aspirations
  10. Exercise
  11. Purposes of persuasion.