A maths journey through computer games
Go on a real-life maths journey to practise the core topics of numbers, geometry, statistics, ratio and proportion, algebra and measurement. Through data visualisation methods, including colourful diagrams, pictograms, illustrations, photographs and infographics, 'Go Figure!' brings maths into the real world in an innovative, exciting and engaging visual way. It makes even the trickiest problem easier to understand and builds valuable confidence in maths!
London: Wayland, 2016
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Statement of responsibility: Hilary Koll and Steve Mills
ISBN: 0750297867, 9780750297868
Intended audience: Juvenile.
Includes bibliographical references and index.
32 pages : illustrations (colour) ; 26 cm.
Non-Fiction 9+.; Mathematics Juvenile literature.; Mathematics Problems, exercises, etc. Juvenile literature.; Computer games Juvenile literature.; Science, Maths and Technology.