Skip to Content
Design and emotion: the experience of everyday things

Design and emotion: the experience of everyday things

McDonagh, Deana; International Conference on Design and Emotion (3rd : 2002 : Loughborough University); Ebooks Corporation

There is considerable interest in and growing recognition of the emotional domain in product development. This book outlines the latest developments, findings and techniques in industrial applications and in research, bringing the reader up to date

eBook, Electronic resource, Book. English. Electronic books.
All formats and editions (2)
Published London: Taylor & Francis, 2004.

This resource is available electronically from the following locations

Copies on shelf at E-Resource.

This item is not reservable because:

  • There are no reservable copies for this title. Please contact a member of library staff for further information.
  • E-Resource – One available in E-books

    Barcode Shelfmark Loan type Status
    E-books Short Loan Available

Details

Statement of responsibility: edited by Deana McDonagh... [et al.]
ISBN: 0203608178, 9780203608173, 9780415303637
Physical Description: 560 p.
System: Mode of access: World Wide Web.
Subject: Design, Industrial-- Congresses.
Reproduction: Electronic reproduction. Available via World Wide Web.

Contents

  1. Book Cover
  2. Title
  3. Contents
  4. Preface
  5. The design of emotion
  6. From disgust to desire: how products elicit emotions
  7. Design expression and human experience: evolving design practice
  8. The comprehension shift, HMI of the future-designers of the future
  9. Slightly pregnant
  10. Fit and hit: two experience driven design strategies and their application in real life
  11. Bridging the emotional gap
  12. Positive space
  13. Light, emotion and design
  14. Textile fields and workplace emotions
  15. From a socially intelligent robot concept to an ad: eliciting audience participation throughout the graphic design process
  16. The branded hotel: an educational experienceEmotive communication using mobile IC devices
  17. Generative tools for context mapping: tuning the tools
  18. Can personality categorisation inform the design of products and interfaces?
  19. Gender designs: aspects of gender as found in the design of perfume bottles
  20. How to create Linus's blanket
  21. Science and design-two sides of creating a product experience
  22. Prospective design oriented towa